Okja - Model and Texture work
Clean-up, up-res, retopo and extension of lidar scans of the environment for plate projection and water simulation from the FX team.

Clean-up, up-res, retopo and extension of lidar scans of the environment for plate projection and water simulation from the FX team.

More lidar clean-up.

More lidar clean-up.

Environment mesh for plate projection and persimmon (the fruit the piglet carries around) modeling and texturing.

Environment mesh for plate projection and persimmon (the fruit the piglet carries around) modeling and texturing.

The lab scene was populated The Deformed Ones - piglets that are the results of failed genetic experiments. I sculpted and textured the blistered portions of this piglet. The healthy piglet model/textures were used a base.

The lab scene was populated The Deformed Ones - piglets that are the results of failed genetic experiments. I sculpted and textured the blistered portions of this piglet. The healthy piglet model/textures were used a base.

Modified the healthy piglet into the lame piglet base pose.

Modified the healthy piglet into the lame piglet base pose.

Built the conjoined piglet base mesh.

Built the conjoined piglet base mesh.

Prop modeling of the tool that Johnny (Jake Gyllenhaal) uses to get samples of Okja's meat.

Prop modeling of the tool that Johnny (Jake Gyllenhaal) uses to get samples of Okja's meat.

Modified existing textures by adding  burst veins and blood in Okja's eyes. Also some color retouch around the eyes for extra redness.

Modified existing textures by adding burst veins and blood in Okja's eyes. Also some color retouch around the eyes for extra redness.

Build and sculpted the ground environment for the cliff sequence.

Build and sculpted the ground environment for the cliff sequence.

Okja - Model and Texture work

I've had the immense pleasure of working on Netflix's Okja as a Model and Texture Artist.
The bulk of my work in the show was building props, lidar cleanup and Environment modeling but I was also given the chance to do some super fun creature work.
It's almost unfair to take credit because all my creature work was built on top of the work provided by: Paulo Welter (Lead Model), Javier Blanco ( Model and Texture), Arnaud Pequeur, (Lead Texture) and Tristan Rettich (Texture).
I also would like to thank everyone at Method Studios Vancouver for having me on the team.

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